
I think this class can work without investing in strength, leaving you more vulnerable, but perhaps utilizing psionic beam with a staff, as both a different type of damage and sustain. Note that I have extra statistics from upgrades (hypnos - int) (aionios - str), and am using thoth's glory (-20% req), meaning I can invest a lot in hp, and so overcome the -%hp from sapros. Sapros is mostly for reduced res, +% life leech, but the damage is decent on constructs. I put just enough stats to equip my gear, and decent DA, since traps are my only source of 'real' damage.

I answered you on yt, but I think it's a good idea to include my toon's base stats in the build post too, I'll edit them later. Party support 3/10 (eh, great with other petmancers, usually is the one who benefits from others)įun meter: 9/10 (I love traps and casters with melee weapons ok) Performance in 6-players difficulty: 8/10 (the damage can be a wee bit underwhelming at times) Performance in legendary: 8.5/10 (quite fast hard to kill in mp the enemies might be dead already before I set the traps though)

***Used to be a terrible potion-monger, Phantom Strike & Energy leech retaliation fixes that **Traps won't start firing if all the targets in range are asleep *Using Trace of Convalescence instead of ToW as to not wake up sleeping enemies with the aura Weak mobs can be dealt with with just life leech. Throwing knives into a group of enemies basically gives 3 sec immortality, so unless I play like a dummy or do weird mod/multiplayer shenanigans, it's pretty tough to get myself killed, given the amount of cc and leech (a bit of trouble with undead / dark elves). So if i took those stats and put into hp, and went to switch Thoth's Glory to one with hp bonus, you can see it would probably be 8000+. The gear setup has been shifting a bit since i first made it, so the base str and int are unnecessarily high, the toon doesn't benefit from them, since only traps deal serious damage, and life leech scales with level iirc. Quite well-balanced, perhaps not a ground-breaking build, but a pleasure to play. My dreams flashed before my eyes, as they were erased from my lifeĪhh, trapper characters, it was a love at first sight.


If you decide to pursue a second mastery later in the game, your class will change to reflect your diverse talents.There was a crack of electric light, coming down from a darkened sky Titan Quest assigns your character a class as soon as you choose a skill mastery.
