

Continued abuse of our services will cause your IP address to be blocked indefinitely.I'd like to have some help figuring out the face format of these 2 games, the car models are kinda weird, first of all, the files use a buffer of vertex data, mostly 50 vertexes at a time, inside there are the vertexes in 3 Float(little endian) form, afterwards the uvs in 2Short, then there is something weird, that looks a bit like some normals, and lastly some kind of signature, but this is where it all gets kinda funky, because this part is the one that designates faces in the track geometry or even in other games, so if you guys might have a look and tell me about it. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.

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